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iPad illustration for Savage Interactive

Hi folks,
finally a small update. Work is keeping me busy...
This is a commission work for Savage Interactive, the makers of 'procreate'. A fantastic smooth painting software for the ipad. They are using it as a marketing illustration to promote their new version 1.7 with 4K canvases. Completely painted on the ipad 3.
I still have tons of work from MPC to post when I find the time, so stay tuned!


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Blood Knights - Succubus concepts

Heya, again some character concepts which I made last year for the game Blood Knights at Deck13.




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Daily Sketch Sessions at MPC

We're doing daily sketches with different topics in the commercials team at MPC after work, woohoo. Adam, Levi, Jama and some of the film guys are joining, when schedule allows. Here's a bunch of my sketches. More to come!

Catwoman

Quick master studies with limited palette

Quick fashion studies with focus on poses.

Stylized photo study. Sorry, i cannot give credit to the photographer. I found it in my ref folder...
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Blood Knights - Environment Concepts

During 2011 I also worked on Blood Knights, a nice downloadable Hack'n'Slash made by Deck13. Some of the concepts are already released, so here we go.






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Jack Keane 2 - character concepts

Heya, here are some character concepts for Jack Keane 2. It will be released in September and the concepts are officially in the net. I made the designs back then when I was still working at Deck13.





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A Bunch of Matte Paintings

I've been pretty busy the last weeks doing concept and matte painting work at MPC. Unfortunately I cannot show the concept and pitching stuff, yet, but here are some of my latest matte paintings for spots that are on air right now. It is really satisfying to see things on screen just a couple of days later:) More to come ! Stay tuned and thanks for watching.

Volvic: With added enjoyment
matte painting elements were used throughout several shots


Final Spot


Strongbow: Push it


Final Spot
 


Stride Gum: The Ex
This one was basically done in one day...


Final Spot

 

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Skyport

First personal sketch made in the UK:)
Started as an ipad sketch but detailed it out on the computer.

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crashsite

started in the evening and finished during lunchtime
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ipad spacehangar


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ipad landscape

morning and lunchtime ipad sketch from imagination.
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stone desert

A quick 1 h study with lasso tool
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Schiffer Café - iPad Sketch

The other day in Sachsenhausen...

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Call of Duty - Police Warfare


Last year I helped out a friend with some concepts for a fan made pitch. I really liked the idea of the 'Heat' inspired gameplay in downtown LA. These are some mood boards and storyboards I made.





They made a really cool trailer!

You can check it out here:







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Shutter Island Study 3

Again a quick evening study with a badass rim light!
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Shutter Island Study 2

Again a 'Shutter Island' cinematography study. Oh my..., there are infinite cool shots on Evan Richards Blog that I want to paint!!!
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Cinematography Study

Here's a 1h cinematography study with focus on comp and colors, as always. Christian Alzmann from ILM gave me the wonderful hint to have a look at Evan Richards BLOG from time to time.
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Art Deco Grandiosity


This is a personal artwork again with a focus on architecture.
On a planet far far away...
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Massive Black Workshop - San Francisco


Yeahh! I will be attending the Massive Black Workshop in San Francisco. I'm going to be in SF from November 18-23. If someone is interested in meeting, just let me know!
Cheers
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Antagonism

This is a new personal concept with a bit more of a story behind. I really wanted to polish this one as an establisher shot. But still I wanted to keep the amount of time spent under 2 'usual' working days.
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Canyon Base

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Dune du Pyla - Study


Dune du Pyla near Bordeaux
next quick study! It's not plein-air...sorry, but my time will come!
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Refinery Study

This is a 1-2 hour study of a keyframe from '30 days of night'
I like the lighting a lot
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The Art of Games - Gamescom 2011

Hey,
For those who are interested in printed game concept artworks.
I made some photographs from this years Gamescom with two of my
concepts I've done at Deck13. These artworks are showing two fantasy
creature designs for our current RPG project. Thanks for the organisation,
the brilliant prints and presentation.

In the near future, many prints will be available at:
http://www.the-art-of-games.com/

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Next ipad sketch

The next quick sketch with the ipad. 2 min tweaks in photoshop,
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First ipad sketch


I received the Wacom Bamboo Stylus today for my ipad and I had to paint something on it. This is a study of a Leroy Grannis photography. It shows a depression-era delivery truck turned sixties surf habitat. About 2 hrs with procreate on the ipad and 5 min photoshop
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Anders Zorn Study 02

Ok, this one was stress! The skintones in the face were much harder to read. Everytime I had to increase the saturation after a couple of brushstrokes...always too flat and too grey...This one was also started at lunchtime a while ago and now I finished it at home. Took me twice the time of the first study :(

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Anders Zorn Study 01

Started at lunch time 30 min with focus on colors and shapes and I decided to finish the sketch to really 'understand' the skintones. An additional hour of detailing went into it. Of course no color picking or tracing!

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CAUL - Short Film - Piotr Vampire Concept

This is another concept for the upcoming short film 'Caul'.I focused on the film look, and
the terrifying expression of Piotr.
More information about the film and fund raising at http://www.indiegogo.com/caul
You can help to make this project happen!
Join the Facebook page www.facebook.com/caulfilm


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MODFA Exhibition

The MUSEUM OF DIGITAL FINEART is showcasing my artwork 'At the Dam' in their April Exhibition.
Thank you Solomon!


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Discarded Characters

These are discarded characters that I have done at Deck13 more than a year ago. Now,  I am allowed to show these illus before they get dusty in the drawer:)




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So sad

This is a personal artwork. Started with a black and white sketch as before and detailed it a couple of hours. I used some post effects like color grain etc. to make it more 'realistically'
This is heavily influenced by the characters of curiousart over at cghub. Same topic of a space knight.

About Me

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Stuttgart, Germany
Concept Artist / Digital Matte Painter at Pixomondo, Stuttgart, Germany Freelance Artist Clients: Pixomondo, Radical Publishing
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