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Gamescom 2010 - The Art of Games

I made pictures of the art exhibition 'The Art of Games' at GC 2010. Many cool artworks from different games could be seen there. I was featured with 6 artworks which I created at Deck13. Thanks to the organizer for printing these on canvas in superb quality. If you are interested in buying one, check out the website.
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Jade Rousseau

'Jade Rousseau' - a hidden object game/ interactive episodic novel - is out quite a while. I had the pleasure to be Art Director at this project and also made some background graphics. These three are the screens I created and they can be officially seen at www.jaderousseau.com. So I decided to share them here, too.  We all had the aim to create photorealistic graphics and handled them like matte paintings. If you like these kind of games be sure to check out the game.

2 Kommentare

Life Drawing in Frankfurt and Other Sketches

It was fun to do some life sketches in downtown Frankfurt last Sunday with Markus, Patrick, Andreas and Michael. I'm sure we're gonna do this more often this summer.
And these are some recent sketches.
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hangar char17

about 2 hrs of character doodlin'.
based on a sketch I did during a drawing session at deck13.
3 Kommentare

Cyberpunk Pirate

Portrait of a pirate
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Hurried Soldiers


This is a new sketch. More and more sci-fi elements came to the composition during the process.
Hope you like it!
5 Kommentare


This is my first 'real' matte painting I did on a couple of evenings over the last weeks. It is a slightly futuristic setting but I heavily used elements from the present.
Crits and comments welcome!


EDIT: for those who are interested in the steps for this matte painting. Here they are!

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Deck13 || Drawing Session

We had a drawing session at Deck13 yesterday evening again. A bunch of weird characters, but it was cool to stay loose with the black pen. I'm not showing the first crappy sketches;) I hope you don't mind. Here's what came out.
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At last a quick one

Finally I made it to do a qick concept for fun again. It is an experiment with the grain and the film-like color shifts. Took me about 2 hours this night. I hope you enjoy this one.
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Larissa



This is a portrait of Larissa I've done at 'Städel Abendschule'. I used a black pencil on paper again.
-Collection of Larissa-
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FAKE

This one is grabbed from the magazine STW2D. Nothing special, few creative output, just finger and eye exercise.
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Portrait from life again. It was the first time I used a black pencil to draw. I like the boldness of the black but I'm not really happy with the shading in her face but let's see what's coming next when I make the whole portrait larger.
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Work in Progress - Ape Steps

Back from Egypt, and here's a WIP of my human ape. It is not finished yet but I decided to show some progress steps. At Deck13 we're doing some drawing sessions at lunch time and had monkeys as a topic. Now I'm pushing the sketch to a finished painting.
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Servant


It was time to make a robot. At first it was a sketch of a monster crab but it turned out as a robot.
Crits and comments are welcome.
Hope you like it!
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Here's another portrait from life. Done in 2 1/2 hours with mechanical pencil. But this time with B lead and a rougher shading. The last one was a bit classical/clean. Hope you like it!
5 Kommentare
Portrait drawing from life at 'Städel Abendschule'.
About 2 1/2 hours with mechanical pencil. She had crazy hair, impossible to draw:)
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This is a creature concept I did for the RPG 'Venetica' back in 2008.
It shows the raging ghost which glows from the inside.
The ghost has some voodoo like elements attached.
It is only a sneak peak for the major update on my Online Portfolio

Concept (C) DECK13 Interactive GmbH. Taken from Venetica,
published 2009 by dtp entertainment AG.
Be sure to check out--> www.venetica-game.com
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Monument
















Originally this piece should be a landscape study. But I thought that something remarkable could be going on...
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Bunch of Life Drawing



















'Städel Abendschule' Friday evening drawing sessions.
Poses reach from 5 to 20 mins
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sketches

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M! Games Magazine

M! Games (german gaming magazine) is making a series on how a computergame is developed (Deck13 as an example).
The focus in the last issue was on concept art. There was also a box with some lines about my person.
Cheers






About Me

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Stuttgart, Germany
Concept Artist / Digital Matte Painter at Pixomondo, Stuttgart, Germany Freelance Artist Clients: Pixomondo, Radical Publishing
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